<?xml version="1.0"?>
<!--Created on 7/12/2012 7:28:24 PM-->
<World>
  <Text>
    <Fonts>
      <Font ID="GameSmall" Path="Fonts/gamefontSmall" />
    </Fonts>
    <Textures>
      <Texture ID="Gradient" Path="Textures/Screens/gradient" />
      <Texture ID="TextForeground" Path="Textures/textForeground" />
    </Textures>
    <TextEvent ID="AMarieAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Well, I am stunned! What happened? Was it murder? Was it revenge? Maybe it was a preemptive strike!" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I am sure I can understand!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [My dear " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", you are as refreshingly and shockingly honest as always. But be careful before you become " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" the prime suspect!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieAfterLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" So, Professor, I see you snooping around as if you are trying to solve this mystery. Who do you think did it? " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" ...Am I a suspect?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''My lovely " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", we are all suspects until the answer is found. What do you know about this locket?''" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" That is a picture of their child. There was a terrible accident, a drowning, and the child perished. I only know " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" that they have never recovered from the tragedy." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieAfterMajor" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I don't know if you are aware of it, but the Major had a lovely wife and two beautiful little girls with him in" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" India. Well, a terrible cholera epidemic broke out; one day, the Major came home and found all three of them," />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" dead. It was so tragic!  The poor Major was out of his mind with grief and was inconsolable for many days. " />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Unfortunately, they were having a great deal of trouble with the Thuggees, terrorizing travelers in that area. " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" They were very hard to find and track down, disguised as they were as travelers and kept their society " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" very secret. It was a frightening time with silent, random, and ruthless killers abroad - cholera and Thuggees." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Well, one night, against orders, the Major took a regiment out to search for the Thuggees, to find their camp " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and bring them in, and if that did not work, to destroy them.  He had been told not to, but he was not " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" thinking clearly. In any case, he led his regiment out and right into an ambush. " />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Almost every soldier was killed or injured; it was the last straw for the poor man. He has not been able to" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" live with it and told our dear friend one night in a drunken binge.  I do not believe that he even realizes" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" that he has told his own story. He would certainly not kill her over it, even if he did." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieAfterMJozefPicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''" />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", enlighten me on the picture of the man who looks like Mark Jozef. What is the story behind that; " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" and why is the hunter so eager to draw attention away from it?''" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" That is his brother! Don't you know? " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" was madly in love with him when they were young, and " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" never got over his tragic death. I heard there was something of a love triangle among the three of them; it " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" was all shrouded in mystery." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieBeforeLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [From what I've heard from the " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="banker's wife" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", perhaps she can help me understand the locket.]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" A locket? Perhaps if you could describe it or show it to me... " />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''" />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", can it be you are the only one without a secret?''" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I would be the last to tell on myself, Professor, that you must believe. For an impoverished and widowed " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=", my life has been very mundane. " />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''But still, I sense a secret dread of discovery.''" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I know you have been asking around, prying into everyone's business, and I have willingly helped. Well, it is " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" my turn. I killed my husband. We had little money to live in the style we had been accustomed to. I was " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" pinching pennies, I served spoiled lobster. I did not eat of it, but my husband did, and he died. " />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [If you would admit this, you would not hide else from me, you honest gossip.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieEndGameTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I may be foolish, but I am not malicious. I did not hurt my old friend." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" My dear Professor, we meet again! So lovely to see you. I had heard you were not feeling well. I was afraid" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" that you would not be here today!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [" />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", you have no idea how I wish I weren't, but I had no way to back out after the plan was already " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" in motion.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AMarieIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" So, Professor, you see our dear " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" the most often. Tell me what great secret she has, and who it" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" is about! I can hardly wait. Is it about me? I secretly dread this evening!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [You, at least, dear " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", are honest. More so than the rest of us]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="AtticBoxesBeforeLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A collection of old jewelry, such as medals, broaches, and other...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Book1" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [The Necronomicon. So, it really exists?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Book2" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [The Fall of the House of Usher. An unpublished book.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Book3" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [De Vermis Mysteriis. A worthy choice.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="BookNoticed" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Wait! That book in the front parlor. What is that name on the side...]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="BookUnnoticed" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [No point to reading right now...]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CabinetChess" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A game of hexagonal chess. For the true geniuses.]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CabinetTower" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A model of a defensive tower from a great war.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" No! How is my wife taking this? She has had enough to bear, and now her locket is missing!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnAfterLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" You found the locket! Very good. I can't let people like the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" think that my home life and family" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" is in disarray. I can't let people know that I am responsible for such a disastrous lack of judgement," />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" but I am not a criminal. I hope to run for office soon, you know." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnAfterLocketAndDuchess" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" That busybody " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="! She herself must know how quickly fate can turn on you! I dare say her regrets in" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" life are no less than mine. Ask her what secrets " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" might have had over her own head and leave" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" us alone!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnAfterOverheard" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor, I am concerned about things - my " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="wife" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and her locket. The one needs rest before she says" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" more than she means to, and the other is a very sentimental object. If you can help with either, please let" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" me know!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [You can be sure I am looking for the locket and the answer to this mystery!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" When the time comes, vote for me, Professor!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Good evening. How are you doing? I hear we are in for a mysterious treat tonight.  I don't know if I am" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" quite in the mood for " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="'s tricks today." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [No, my dear " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="banker" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", none of us appears to be ready for tonight.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="CLincolnIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Have you guessed her big secret yet? I hope she has not found out something that will hurt anyone; she" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" often does not think through the consequences. Where could she be! I am anxious to be done with his evening." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="DangerousBottles" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A collection of nasty smelling bottles." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" One of them seems have been opened...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="DangerousPrybar" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A dangerous looking prybar, with a damp spot on the end.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Empty" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [It's empty...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="EndGameBook" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [There seems to be book written... by Julian James?! That's my name! Since I have never written a book," />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" I wonder what this is.]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [It is a murder mystery! That must have been the mystery Miss Havisham was referring to! She was not going" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" to reveal someone's past, but this story. She must have thought it was written by me.]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Little did she know that I stole that identity! I thought perhaps I had chosen poorly and would suffer for " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" someone else's deeds. I must leave this house!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Flashback1" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [This cold basement... what have I seen tonight? What am I doing? ...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="FoundLincolnLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="[Ah, here is the locket the " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="banker" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" and his " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="wife" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" were looking for. I wonder what they will say?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="FoundMJozefPicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="[Here is the missing piece of picture! It is much loved, I think. That man has a striking resemblance to " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=". I wonder what happened to him. Perhaps the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Duchess " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" will know." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="FoundReynaldoLetters" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [So, there is a secret hiding place somewhere around here... where could it be... ]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Aha! An old packet of letters addressed to Miss Havisham" />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=". This must be what " />
        <FramePart Color="156,147,244,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Reynaldo" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" was so desperately looking for. " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" I must check this desk for all of them.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="FoundReynaldoLettersNoMore" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [There are no more letters to be found...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="FoundRussellScrapbook" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Aha! See " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="'s scrapbook and her clippings. There is a tiny piece left unburned: ]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" -... mysterious death....allergic reaction....no further investigation necessary...-" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [So, they are only afraid of their reputations, there is no murder here!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="GoToTheFront" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [I need to go to the front porch to clear my head and get out...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="HallPicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A picture of a large group of people, some of them familiar. A corner is torn off...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="IntroductionParlor" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Well, everyone is gathered here already. They look a little nervous, too. They must have received the message" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" about the mystery revealed tonight.  No one looks very happy. I don't see " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=". Perhaps she is" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" waiting to make a grand entrance. I should introduce myself.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="JRussellAfterOverhear" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Hello, professor, how are you doing? Are you looking for something? You seem to be in a state of high" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" anxiety and sweating profusely." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="JRussellBodyFound" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I met my wife at a teaching hospital. I was trying to make a name for myself, and she was training to be a" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" nurse. Now I am consulted by patients and doctors from around the world. I have a world-renowned practice" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and I can certainly help out by ascertaining the cause of death." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="JRussellEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor, you must find the true culprit. We've done nothing wrong." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="JRussellIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Well, hello Professor! How are you? Everyone is very curious to know what secret " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" will reveal" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" tonight!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="JRussellIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" It's been a long time since we've had the pleasure, but you know how busy things can get! When I only had" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" a small country practice life seemed to move more slowly, but now that I take only the rich and important" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" patients, it seems I haven't got a moment to myself." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Yes" />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" doctor" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", you are something else... ]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="KitchenKeyHook" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [I've seen a spare key to the house hanging here before but it appears to have gone missing... ]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Letter1" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Reynaldo, you old dog! I see you earned your reputation!]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Letter2" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Cad! I had heard you broke many hearts. This is enough to melt mine!]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Letter3" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [So, not only were you a cad and a man of lowest character, you are apparently also a very good actor." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Is this something you would hide at all costs?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="LibraryPainting" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [An idyllic scene, with lovely trees and poisonous water leeks.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="Locked" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [It's locked...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" What has happened? We should stay together and let the " />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="doctor" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" examine her. No one should leave and" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" the premises should be locked down. If there has been foul play, we must have a plan and call the" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" authorities." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsAfterBodyFourAfterDuchess" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" So, the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" has been at work again, has she? She is happiest spreading rumors and innuendo much " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" like our late friend. What she said is true, Professor,  I am innocent. However, " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" she is no innocent rose herself." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="  [That much, I am sure of, " />
        <FramePart Color="200,176,66,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Major" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=".]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsAfterBodyThree" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I have contacted the police. We must wait, Professor, I urge you. Acting rashly cannot help anyone. " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" It is best to stay out of others' business. Our late hostess was not one to let things be, and look " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" where that left her." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [That almost sounds like a threat, " />
        <FramePart Color="200,176,66,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Major Andrews" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=". Leaving things be seems to be quite a point with you." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" It seems to be very personal, but why?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsAfterBodyTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" It is unwise to take matters in to your own hands, Professor. Sometimes we are our own worst enemies, " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and things done cannot be undone, no matter how much we might wish it." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [" />
        <FramePart Color="200,176,66,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Major Andrews" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", I know you are a man of honor, but what are you so worried about? What have you done" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" that you wish undone?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I would gladly pay for my sins. I would not kill to hide them; the burden is heavy. I am not innocent, " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" but I did not kill " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" How nice to meet you, Professor. I am " />
        <FramePart Color="200,176,66,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Major Andrews" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=". It's quite a pleasure to meet another friend " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" of " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="'s. I understand you are a professor of literature at the college here." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Well, our hostess is not too punctual, is she? I wonder that she is taking so long. I know she has a great" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" secret, and I am surprised that she isn't down here eager to begin her show." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MajorAndrewsTalkAboutHunter" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" You have been inquiring about the " />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="hunter" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="? I can tell you he is a broken man inside. Leave him alone." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" He accidentally shot his own brother on a hunting expedition. I was with him and he has never been" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" the same since. He can hardly live with the guilt. We have much in common. " />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MatchesMissing" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Hm, last I was here, there was a box of matches for the stove and now it's gone... who would need to burn" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" anything right now?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MatchesNoticed" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [There are some matches here, but I have no use for them...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MHavishamFoundDead" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Our host lays still... Dead! Her skin is cold! She's been dead for some hours...]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [ And while I may have just arrived, the rest of the party hasn't. Who would do this to her?" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ...What possible reason would anyone have to murder her? I must ask around...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Unbelievable! What's happened? Someone must call the police! Let me to her. If there is anything suspicious" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I will be able to tell!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="  [" />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", why are you forcing your way up to her room before all others? You seem more worked up than" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" I would have thought prudent.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefAfterFindingPicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" So, you have been talking to the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="! She is as bad as her friend " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="! I will not gossip " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" about the past - leave well-enough alone!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''But " />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", was " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" the one that got away? Did you have anything to do with your brother's" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" tragic demise? What are you trying to hide?''" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I admit, I loved " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" at one time. You can believe I would never have hurt her!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" ''But would you have killed your own brother to have a chance with her? What did happen to him " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" anyway?''" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefAfterFindingPictureBeforeDuchess" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" It is none of your business who is in that picture!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Very well, I'll find someone here who will know!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I would never have hurt my brother, even for a woman. He was the world to me. She was not worth killing" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" or killing for. I have had my fill of death." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Hello Professor! We finally meet. I have heard so much about you from " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=". She is quite" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" pleased to have an intellectual acquaintance of your caliber. Quite a notch on her social belt, if you will." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I am an old family friend and, if you must know, a world famous big game hunter." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="  [Are you one of her prey, " />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="? How long has she had you in her sights?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Where do you suppose our hostess is? It does not seem to be usual for her to be so late. I know she" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" enjoys dramatic entrances, but I begin to feel something is wrong - old hunter's instincts, I would say." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MJozefLookingAtPainting" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Hmm, that seems to be the self-proclaimed world famous hunter in the picture - with a young " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="!" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" It seems they are on safari.  Young " />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" seems smitten, but " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" is looking toward... wait, " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" is this picture torn?]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor! I see you on the prowl about the house. Who is your prey now! That is an old picture; I can't " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" imagine why she would still keep it! Perhaps we two should go hunting together sometime. Come, I will " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" show you some very artifacts from my travels." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [" />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", you certainly are talking too quickly and loudly! What about this picture is making you behave" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" this way? I need to find the torn piece.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MRussellAfterOverhear" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Hello, Professor, where are you going? You seem to be perspiring an awful lot. Is something wrong? Were" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" you looking for us? We were just going to see if we could be of any help to anyone." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Boy, she sure seems happy now. Relieved I should say. Maybe they found what they were looking for...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MRussellBodyFound" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Oh my! The " />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Doctor" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" will have to examine her and I can help him. I met my husband when I was training for" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" my first job as a nurse at the hospital. I went to school with " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=". I was poor and she always felt" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" superior to me, but when I married a rich and famous surgeon, she couldn't wait to be my friend again." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [She sure seems anxious to get near the body... Does she always talk so much?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MRussellEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor you must find the true culprit. We've done nothing wrong." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MRussellIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor, it's so nice to see you again. How is the new semester going for you? Oh " />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Doctor!" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Say hello to the professor!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Oh brother, she always has to make sure that everyone knows her husband is THE" />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" doctor" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=".]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MRussellIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Well perhaps someone should go check on " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="; it seems to be taking her longer than usual to" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="  get down here." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MsHavishamDoorLocked" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [The door is locked...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MsHavishamDoorLockedTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [The door is locked. There must be a key around here somewhere...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MsHavishamKeyFound" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A pallid bust of Pallas. This Greek philosopher holds the key: to " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="'s room.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="MsHavishamLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A crude spot to look for the locket, isn't it? It's not here...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="OverhearCLincolnPLincoln" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Ah, what is this? I can hear the " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="banker" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" and his " />
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="wife" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" arguing inside the dining room...]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="224,234,58,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Christopher" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=", you said... the locket...... I can't bear it... you are only worried about yourself..." />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" ...... I don't care anymore..." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" You, lady, are just as responsible..... this must end... the locket....." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [What is going on? The locket seems to be a clue to their story. Where could it be?] " />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="OverhearMRussellJRussell" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [I should be patient. Right in the bedroom " />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Dr. John " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" and his" />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" wife Margaret " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" are whispering...]" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Johnathan" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=", " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" hinted that she knew our secret. I am furious and afraid " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and I was going to stop her. Now she's dead - are we safe?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" It was one incident, " />
        <FramePart Color="255,0,0,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Margaret" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="! It happens! I have done more good for many people; I can't live in the past." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" We need to find it! That old bat pretends to be your friend but she will hold things over you. She" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" hinted of a secret of ours and then forced us to be her friends." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I will not let that old biddy destroy what I have worked so hard to establish. What is it that she" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" thought she could hold over us?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" There is a newspaper clipping " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" showed me that I need to find. Somehow it has the " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" incriminating information in it.  " />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="The article could ruin my reputation, I need to find it. No one knew me then, but now I am rich and" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" important." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [So now I, too, must find that newspaper clipping - but first!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PaintingBendoovy" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [-Bendoovy: World Destroyer- Not an easy painting to sleep under.]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PaintingBishopsPalace" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A bit presumptious to have a painting of one's own house...]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PaintingDecreux" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [He seems to be enthusiastic about the painting across the hall...]" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Oh my! I feel so guily for being so impatient! Do you think -" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" No! Oh no, I just realized my locket is missing!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [What could be so important about that locket when our hostess has been found dead?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnAfterLocket" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Yes, that is my locket. It is my child who died in a drowning accident. The death of our child and its terrible" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" secret is destroying our marriage. That " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" should keep her mouth shut! I blame my husband and he" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" blames me. He's running for office and doesn't want any scandal." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnAfterLocketAndDuchess" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I am angry at the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" - she is a terrible gossip. She has her own skeletons that she pretends to not exist!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnAfterOverheard" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Oh, Professor, I can't believe what my husband has done! Sometimes life is so incomprehensible!" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" By the way, have you seen a locket?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [What is going on with you? Your distress is genuine, but why? Maybe the " />
        <FramePart Color="251,16,21,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Duchess" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" knows about the locket.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Thank you so much for my locket; it is most precious to me!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" So nice to see you, Professor. Have you recovered from your cold the other day? I am afraid I have a" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" headache coming on; perhaps it is the thought of another night of socializing." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="PLincolnIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Have you guessed her big secret yet? I hope she has not found out something that will hurt anyone; she" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" often does not think through the consequences. Where could she be! I am anxious to be done with his evening." />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RChalcroftAfterBody" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I am speechless! Was it an accident? What happened? Oh my! What was her secret?" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" ... And in that train of thought, where might she keep her papers?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [That was a quick leap, " />
        <FramePart Color="156,147,244,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Reynaldo" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=". What game are you playing?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RChalcroftEndGame" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I did nothing wrong! I can't be held responsible; I made no promises!" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RChalcroftIntroduction" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor, my man! I see you could not resist the demands of our lovely " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="Miss H" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="! Not many men can." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [No, " />
        <FramePart Color="156,147,244,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Reynaldo" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=", I sense you would have missed this event as quickly as I would have if, if we only could.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RChalcroftIntroductionTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor, can you imagine what kind of secret our lovely hostess is holding over our heads?" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [No idea, but what is in your playboy past that makes you seem so nervous tonight?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="ReynaldoAfterLettersFound" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I see you have found what I was looking for. I regret certain actions of the past, but I was in no way" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" to blame! I certainly would not murder for such an ancient sin." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [No, you are a coward and an egomaniac, but not a murderer]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="ReynaldoAfterWatching" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Professor! I wonder at your snooping around so much! What could you possibly be looking for? Do you" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" think we are all guilty of murder?  I wonder what secret was being held over your head." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [That you will never know, old man. You seem quite wound up, but I will beat you at this game of cat" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" and mouse.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="ReynaldoAfterWatchingTwo" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" I dare say you might be putting yourself into some danger here. There are a lot of people with secrets" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" and your snooping will not make you any friends!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Are you threatening me, " />
        <FramePart Color="156,147,244,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Reynaldo" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="? Your good old boy persona seems to forgotten now] " />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="ReynaldoWatching" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" Where oh where did that old bat put those letters?! I will find them! How dare she think she can hold " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" ancient history over me? I did nothing wrong!" />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [My dear washed up old man, what are you looking for in there? You seem to be in a high dudgeon. You are " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" searching " />
        <FramePart Color="174,17,82,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Miss Havisham" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="'s private shelves for some very private papers. What could have you so worked up?]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RifleNoPicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [An old rifle for a hunter, obviously care worn.]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RiflePicture" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [Aha! In the barrel of the rifle is rolled up the torn picture. What will " />
        <FramePart Color="26,181,40,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="Mark Jozef" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" say about this!]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RockingHorse" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [A rocking horse, moving slightly by itself. There is a small scratched signature on the side: " />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" Jeremy Hartwood. Hmm...]" />
      </TextFrame>
    </TextEvent>
    <TextEvent ID="RussellAfterFoundScrap" Background="Gradient" BackgroundColor="128,128,128,128" Foreground="TextForeground" BackgroundOpening="ScrollRight" StartDim="10" OpenSpeed="5" CloseSpeed="10" TopLeft="10,77" Dimensions="80,13">
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="False">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" You must believe we want to hide our shame, but we'd never murder over it. It was an accident, and" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="False" Text=" we only sought to destroy the evidence after the fact." />
      </TextFrame>
      <TextFrame Font="GameSmall" ContinueButton="A,B" AutoContinueTime="-1" CanSkip="True" ButtonLocation="50,90" ButtonSize="32,32" EndSound="True">
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text="\n" />
        <FramePart Color="255,255,255,255" TypeDelivery="Type" TimeBetweenChars="20" TextDecoration="Shadow" ShadowOffset="2" ShadowColor="0,0,0,255" TypeSound="True" Text=" [And for some reason, I will believe you tonight.]" />
      </TextFrame>
    </TextEvent>
  </Text>
  <HSGNodes>
    <HSGBoxes>
      <HSGBox ID="basement" Min="-110,-122,-97" Max="99,-9,125" />
      <HSGBox ID="library" Min="-90.2454,0,-32.53767" Max="-30.2916,26.7528,8.891551" />
      <HSGBox ID="frontRoomBlue" Min="-62.51937,0,11.22136" Max="-20.86993,22.67091,77.19129" />
      <HSGBox ID="frontRoomRed" Min="17.30394,0,16.27181" Max="68.94498,21.95269,70.40808" />
      <HSGBox ID="hallFront" Min="-19.63122,0,8.09337" Max="16.3493,23.31048,74.64597" />
      <HSGBox ID="hallBack" Min="-34.36588,0,-68.13793" Max="16.01307,17.58999,17.0115" />
      <HSGBox ID="kitchen" Min="-4.166933,0,-87.80495" Max="88.82287,25.72828,-36.22264" />
      <HSGBox ID="diningRoom" Min="16.69107,0,-36.46575" Max="86.43382,18.58911,15.83388" />
      <HSGBox ID="blueBedroom" Min="-89.44793,36,-30.26123" Max="-12.49781,63.58873,16.02676" />
      <HSGBox ID="MHavishamRoom" Min="-61.31895,40,19.15666" Max="9.18036,61.70965,78.15825" />
      <HSGBox ID="frontBedroom" Min="11.75013,0,18.27468" Max="66.02198,58.41273,67.53743" />
      <HSGBox ID="blueBedroom2" Min="37.87207,36,-36.55" Max="87.40757,59.11321,16.52135" />
      <HSGBox ID="redBedroom" Min="38.97129,36,-90.89966" Max="87.2571,59.39234,-39.67018" />
      <HSGBox ID="secondFloorFront" Min="-28.52202,32,-12.9762" Max="39.69285,57.91568,18.65603" />
      <HSGBox ID="secondFloorBack" Min="-28.52202,32,-106.9762" Max="39.69285,57.91568,-13.34397" />
      <HSGBox ID="attic" Min="-4.6577,63,-93.4767" Max="90.21409,97.65398,-29.55736" />
    </HSGBoxes>
    <HSGSpheres />
  </HSGNodes>
  <Level>
    <StillModels>
      <Model ID="first_floor_0" CollisionType="1" DisplayShadow="False" HSGNodes="basement,library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,secondFloorFront,secondFloorBack" FileName="Models/Objects/first_floor" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/first_floor.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="first_floor_walls_0" CollisionType="1" DisplayShadow="False" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Objects/first_floor_walls" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/first_floor_walls.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="kitchen1_0" CollisionType="1" DisplayShadow="False" HSGNodes="basement,hallBack,kitchen,diningRoom" FileName="Models/Interior/kitchen1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/kitchen1.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="matches_0" CollisionType="0" DisplayShadow="False" HSGNodes="hallBack,kitchen" FileName="Models/Interior/matches" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/matches.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="outsides_0" CollisionType="1" DisplayShadow="False" HSGNodes="basement,library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack,attic" FileName="Models/Objects/outsides" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/outsides.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Objects/stair1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair1.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair1_smooth_0" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/stair1_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair1_smooth.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair1_rails_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Objects/stair1_rails" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair1_rails.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair1_rails_smooth_0" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/stair1_rails_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair1_rails_smooth.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_0" CollisionType="0" DisplayShadow="False" HSGNodes="basement,hallBack,kitchen,secondFloorBack" FileName="Models/Objects/stair2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_1" CollisionType="0" DisplayShadow="True" HSGNodes="basement,hallBack,kitchen" FileName="Models/Objects/stair2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2.FBX" Position="0,-33.17999,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_2" CollisionType="0" DisplayShadow="False" HSGNodes="MHavishamRoom,secondFloorFront,secondFloorBack,attic" FileName="Models/Objects/stair2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2.FBX" Position="0,33.78001,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_0" CollisionType="0" DisplayShadow="False" HSGNodes="hallBack,kitchen,secondFloorFront,secondFloorBack" FileName="Models/Objects/stair2_rails" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_1" CollisionType="0" DisplayShadow="False" HSGNodes="basement,kitchen" FileName="Models/Objects/stair2_rails" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails.FBX" Position="0,-33.17999,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_2" CollisionType="0" DisplayShadow="False" HSGNodes="MHavishamRoom,secondFloorFront,secondFloorBack,attic" FileName="Models/Objects/stair2_rails" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails.FBX" Position="0,33.78001,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_smooth_0" CollisionType="1" DisplayShadow="False" HSGNodes="" FileName="Models/Objects/stair2_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_smooth.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_smooth_1" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/stair2_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_smooth.FBX" Position="0,-33.17999,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_smooth_2" CollisionType="1" DisplayShadow="False" HSGNodes="" FileName="Models/Objects/stair2_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_smooth.FBX" Position="0,33.78001,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_smooth_0" CollisionType="1" DisplayShadow="False" HSGNodes="" FileName="Models/Objects/stair2_rails_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails_smooth.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_smooth_1" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/stair2_rails_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails_smooth.FBX" Position="0,-33.17999,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="stair2_rails_smooth_2" CollisionType="1" DisplayShadow="False" HSGNodes="" FileName="Models/Objects/stair2_rails_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/stair2_rails_smooth.FBX" Position="0,33.78001,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="second_floor_0" CollisionType="1" DisplayShadow="False" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Objects/second_floor" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/second_floor.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="second_floor_walls_0" CollisionType="1" DisplayShadow="True" HSGNodes="hallFront,hallBack,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Objects/second_floor_walls" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/second_floor_walls.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="roof_0" CollisionType="1" DisplayShadow="True" HSGNodes="hallBack,hallFront,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack,attic" FileName="Models/Objects/roof" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/roof.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="roof_smooth_0" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/roof_smooth" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/roof_smooth.FBX" Position="0,0,0" Rotation="0,0,0" Scale="0.18,0.18,0.18" Animations="" />
      <Model ID="bookshelf1_0" CollisionType="1" DisplayShadow="False" HSGNodes="library,frontRoomBlue,hallBack" FileName="Models/Interior/bookshelf1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bookshelf1.FBX" Position="-55.62,0.7799983,-30.3" Rotation="0,0,0" Scale="0.05,0.05,0.05" Animations="" />
      <Model ID="desk1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack" FileName="Models/Interior/desk1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/desk1.FBX" Position="-34.13998,0.84,-15.83996" Rotation="0,-1.571596,0" Scale="0.06,0.06,0.06" Animations="" />
      <Model ID="chair1_0" CollisionType="0" DisplayShadow="False" HSGNodes="library,frontRoomBlue,hallBack" FileName="Models/Interior/chair1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/chair1.FBX" Position="-36.77996,0.7800001,-15.06002" Rotation="0,4.10159,0" Scale="0.06,0.06,0.06" Animations="" />
      <Model ID="bookshelf1_1" CollisionType="1" DisplayShadow="False" HSGNodes="library,frontRoomBlue,hallFront,hallBack" FileName="Models/Interior/bookshelf1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bookshelf1.FBX" Position="-79.62007,0.9399846,-30.3" Rotation="0,0,0" Scale="0.05,0.05,0.05" Animations="" />
      <Model ID="fireplace1_0" CollisionType="1" DisplayShadow="False" HSGNodes="MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/fireplace1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/fireplace1.FBX" Position="-58.74,34.62001,38.21998" Rotation="0,1.57,0" Scale="0.06,0.06,0.06" Animations="" />
      <Model ID="ashes1_0" CollisionType="0" DisplayShadow="False" HSGNodes="MHavishamRoom" FileName="Models/Interior/ashes1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/ashes1.FBX" Position="200,200,200" Rotation="0,1.57,0" Scale="0.06,0.06,0.06" Animations="" />
      <Model ID="bookshelf2_0" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront,hallBack,diningRoom" FileName="Models/Interior/bookshelf2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bookshelf2.FBX" Position="-72.42004,0.8399999,4.739996" Rotation="0,3.14159,0" Scale="0.05,0.05,0.05" Animations="" />
      <Model ID="MHavisham_0" CollisionType="0" DisplayShadow="True" HSGNodes="MHavishamRoom,secondFloorFront" FileName="Models/Characters/MHavisham" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Characters/MHavisham.FBX" Position="-47.7601,33.36,22.38001" Rotation="0,3.14159,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="candle1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/candle1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/candle1.FBX" Position="-64.62003,-2.459998,5.880002" Rotation="0,0,0" Scale="0.07,0.07,0.07" Animations="" />
      <Model ID="candle1_1" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/candle1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/candle1.FBX" Position="-62.22002,-2.46,4.14" Rotation="0,0,0" Scale="0.07,0.07,0.07" Animations="" />
      <Model ID="vase1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/vase1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/vase1.FBX" Position="-81.54005,0.66,4.259999" Rotation="0,0,0" Scale="0.05,0.05,0.05" Animations="" />
      <Model ID="armchair1_0" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront,hallBack" FileName="Models/Interior/armchair1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/armchair1.FBX" Position="-98.46014,2.52,-19.55999" Rotation="0,0.92,0" Scale="0.07,0.07,0.07" Animations="" />
      <Model ID="armchair1_1" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/armchair1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/armchair1.FBX" Position="-87.48008,2.699999,10.56" Rotation="0,2.16,0" Scale="0.07,0.07,0.07" Animations="" />
      <Model ID="small_table_1_0" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/small_table_1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/small_table_1.FBX" Position="-76.08002,-0.24,-14.1" Rotation="0,0,0" Scale="0.08,0.08,0.08" Animations="" />
      <Model ID="lamp2_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/lamp2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/lamp2.FBX" Position="-76.08002,-0.24,-14.1" Rotation="0,0,0" Scale="0.08,0.08,0.08" Animations="" />
      <Model ID="wallsconce1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack,diningRoom" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-83.28006,5,-12.36" Rotation="0,0,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_1" CollisionType="0" DisplayShadow="True" HSGNodes="library,hallBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-62.64009,5,6.420002" Rotation="0,1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_2" CollisionType="0" DisplayShadow="True" HSGNodes="library,hallBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-35.16008,5,6.480002" Rotation="0,1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_3" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-33.5,5,-4.440001" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="rug1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront,hallBack,diningRoom" FileName="Models/Interior/rug1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug1.FBX" Position="-81.72009,1.139998,-11.52" Rotation="0,1.57,0" Scale="0.06,0.06,0.06" Animations="" />
      <Model ID="barrel1_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="12.24,-26.82001,-38.82002" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_1" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="11.69996,-26.82,-45.59997" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_2" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="77.03999,-26.15996,-0.7799999" Rotation="1.57,0.39,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="prybar1_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/prybar1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/prybar1.FBX" Position="75.96009,-26.09999,-10.26" Rotation="0.31,0.86,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_3" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="18.84,-26.82,-42.54001" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_4" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="72.00002,-26.82,5.640001" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_5" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="-10.68,-26.82,35.39997" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="66.41997,-29.4,-97.14002" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_1" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="69.72002,-29.4,-89.16005" Rotation="0,0.51,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="bottles1_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/bottles1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bottles1.FBX" Position="74.40005,-22.25999,-98.76013" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_2" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="72.71999,-29.4,-35.45998" Rotation="0,0.29,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate2_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate2.FBX" Position="89.3401,-18.24001,-33.35997" Rotation="0.63,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_3" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="-54.47995,-29.4,0.3" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_4" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="40.55997,-29.4,8.040002" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_5" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="39.59999,-29.4,17.28003" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate2_1" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/crate2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate2.FBX" Position="50.75999,-21.77999,5.880001" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="bed_large1_0" CollisionType="1" DisplayShadow="True" HSGNodes="MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/bed_large1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bed_large1.FBX" Position="-9.480002,34.80001,43.13997" Rotation="0,0,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="door1_0" CollisionType="1" DisplayShadow="True" HSGNodes="hallBack,blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/door1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/door1.FBX" Position="-6.96,35.04,19.2" Rotation="0,0,0" Scale="0.51,0.51,0.51" Animations="" />
      <Model ID="candle1_2" CollisionType="0" DisplayShadow="True" HSGNodes="basement,MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/candle1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/candle1.FBX" Position="-52.86002,36.66,50.52" Rotation="0,0,0" Scale="0.08,0.08,0.08" Animations="" />
      <Model ID="candle1_3" CollisionType="0" DisplayShadow="True" HSGNodes="basement,MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/candle1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/candle1.FBX" Position="-52.80001,36.66,48.54" Rotation="0,0,0" Scale="0.08,0.08,0.08" Animations="" />
      <Model ID="dresser1_0" CollisionType="1" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom,secondFloorFront" FileName="Models/Interior/dresser1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/dresser1.FBX" Position="-13.56001,34.62001,76.68008" Rotation="0,-1.57,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="nightstand1_0" CollisionType="1" DisplayShadow="True" HSGNodes="MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/nightstand1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/nightstand1.FBX" Position="37.02003,34.74001,36.78" Rotation="0,0,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="chaiz1_0" CollisionType="1" DisplayShadow="True" HSGNodes="hallBack,MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/chaiz1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/chaiz1.FBX" Position="-26.58002,32.64001,72.90004" Rotation="0,3.14159,0" Scale="0.47,0.47,0.47" Animations="" />
      <Model ID="dressingtable1_0" CollisionType="1" DisplayShadow="True" HSGNodes="MHavishamRoom,blueBedroom2,secondFloorFront" FileName="Models/Interior/dressingtable1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/dressingtable1.FBX" Position="-47.76005,33.36,22.38001" Rotation="0,3.14159,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="vase1_1" CollisionType="0" DisplayShadow="True" HSGNodes="basement,MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/vase1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/vase1.FBX" Position="-61.44003,41.46001,26.82001" Rotation="0,0,0" Scale="0.05,0.05,0.05" Animations="" />
      <Model ID="portrait1_0" CollisionType="0" DisplayShadow="True" HSGNodes="MHavishamRoom,blueBedroom2,redBedroom" FileName="Models/Interior/portrait1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/portrait1.FBX" Position="-31.86002,34.61999,25.38002" Rotation="0,-0.77,0" Scale="0.2,0.2,0.2" Animations="" />
      <Model ID="cross1_0" CollisionType="0" DisplayShadow="True" HSGNodes="hallBack,MHavishamRoom,secondFloorFront,secondFloorBack" FileName="Models/Interior/cross1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/cross1.FBX" Position="-15.66001,51.84,57.84003" Rotation="0,0,0" Scale="0.2,0.2,0.2" Animations="" />
      <Model ID="wallsconce1_4" CollisionType="0" DisplayShadow="True" HSGNodes="hallBack,MHavishamRoom,secondFloorFront" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-29.52001,41.40002,71.88008" Rotation="0,2.1,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_5" CollisionType="0" DisplayShadow="True" HSGNodes="hallBack,MHavishamRoom,blueBedroom2,redBedroom,secondFloorFront" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-44.16004,41.4,72.00004" Rotation="0,0.93,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="rug2_0" CollisionType="0" DisplayShadow="True" HSGNodes="MHavishamRoom,secondFloorFront,secondFloorBack" FileName="Models/Interior/rug2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug2.FBX" Position="-32.94001,34.56002,52.38002" Rotation="0,0,0" Scale="0.25,0.25,0.25" Animations="" />
      <Model ID="bed_small1_0" CollisionType="1" DisplayShadow="True" HSGNodes="MHavishamRoom,frontBedroom,blueBedroom2,secondFloorFront" FileName="Models/Interior/bed_small1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bed_small1.FBX" Position="50.04004,34.50002,-21.83999" Rotation="0,1.57,0" Scale="1,1,1" Animations="" />
      <Model ID="bed_small2_0" CollisionType="1" DisplayShadow="True" HSGNodes="redBedroom,secondFloorBack" FileName="Models/Interior/bed_small2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bed_small2.FBX" Position="27.96001,34.68002,-76.9201" Rotation="0,0,0" Scale="0.9,0.9,0.9" Animations="" />
      <Model ID="bed_small2_1" CollisionType="1" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom" FileName="Models/Interior/bed_small2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bed_small2.FBX" Position="-42.24002,34.74,-37.14001" Rotation="0,-1.57,0" Scale="0.9,0.9,0.9" Animations="" />
      <Model ID="nightstand2_0" CollisionType="1" DisplayShadow="True" HSGNodes="blueBedroom2" FileName="Models/Interior/nightstand2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/nightstand2.FBX" Position="36.12003,34.56001,-22.74001" Rotation="0,3.14159,0" Scale="1,1,1" Animations="" />
      <Model ID="nightstand3_0" CollisionType="1" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom" FileName="Models/Interior/nightstand3" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/nightstand3.FBX" Position="-32.22002,33.84001,-5.700001" Rotation="0,-1.57,0" Scale="0.9,0.9,0.9" Animations="" />
      <Model ID="nightstand3_1" CollisionType="1" DisplayShadow="True" HSGNodes="redBedroom,secondFloorBack" FileName="Models/Interior/nightstand3" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/nightstand3.FBX" Position="57.96004,34.02,-86.76003" Rotation="0,0,0" Scale="0.9,0.9,0.9" Animations="" />
      <Model ID="bed_large2_0" CollisionType="1" DisplayShadow="True" HSGNodes="frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/bed_large2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/bed_large2.FBX" Position="23.15998,34.25999,48.48002" Rotation="0,1.57,0" Scale="0.9,0.8,0.9" Animations="" />
      <Model ID="crate1_6" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="69.06007,69.66006,-91.56007" Rotation="0,0.18,0" Scale="0.4,0.4,0.4" Animations="" />
      <Model ID="crate2_2" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/crate2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate2.FBX" Position="42.78003,69.66013,-98.46007" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_7" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="74.46008,69.72007,-78.42007" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="barrel1_6" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/barrel1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/barrel1.FBX" Position="22.85999,72.3,-37.32001" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate2_3" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/crate2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate2.FBX" Position="27.78001,75.36002,-101.9399" Rotation="0,1.06,-0.52" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="crate1_8" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/crate1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/crate1.FBX" Position="75.42007,69.66005,-52.98003" Rotation="0,-0.21,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="rockinghorse1_0" CollisionType="1" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/rockinghorse1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rockinghorse1.FBX" Position="61.80002,69.65996,-52.44003" Rotation="0,0.35,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="nightstand3_2" CollisionType="1" DisplayShadow="True" HSGNodes="frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/nightstand3" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/nightstand3.FBX" Position="12.36,33.96003,34.62003" Rotation="0,1.57,0" Scale="0.9,0.9,0.9" Animations="" />
      <Model ID="AMarie_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/AMarie" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/AMarie.X" Position="40.74001,0.96,55.19994" Rotation="0,-3.16,0" Scale="1.6,1.6,1.6" Animations="Standing,Talking" />
      <Model ID="CLincoln_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/CLincoln" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/CLincoln.X" Position="52.61998,0.96,38.28" Rotation="0,0,0" Scale="1,1,1" Animations="Standing,Talking" />
      <Model ID="JRussell_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/JRussell" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/JRussell.X" Position="39.60003,0.96,21.3" Rotation="0,-1.26,0" Scale="0.95,0.95,0.95" Animations="Standing,Talking" />
      <Model ID="MajorAndrews_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/MajorAndrews" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/MajorAndrews.X" Position="23.64004,0.9600001,35.94" Rotation="0,1.48,0" Scale="1.4,1.4,1.4" Animations="Standing,Talking" />
      <Model ID="MJozef_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/MJozef" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/MJozef.X" Position="54.83998,0.9599926,59.88002" Rotation="0,-2.15,0" Scale="1.15,1.15,1.15" Animations="Standing,Talking" />
      <Model ID="MRussell_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/MRussell" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/MRussell.X" Position="29.46,0.96,24.29998" Rotation="0,0.85,0" Scale="1.2,1.2,1.2" Animations="Standing,Talking" />
      <Model ID="PLincoln_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/PLincoln" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/PLincoln.X" Position="56.39998,0.96,42.77999" Rotation="0,-1.95,0" Scale="1,1,1" Animations="Standing,Talking" />
      <Model ID="RChalcroft_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Characters/RChalcroft" Effect="Effects/Effect" FilePath="D:/Graphics/Game3/Models/Characters/RChalcroft.X" Position="24.71999,0.9599997,51.48002" Rotation="0,2.41,0" Scale="0.85,0.85,0.85" Animations="Standing,Talking" />
      <Model ID="dining_table1_0" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom" FileName="Models/Interior/dining_table1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/dining_table1.FBX" Position="52.19999,1.62,-12.84" Rotation="0,0,0" Scale="0.34,0.31,0.34" Animations="" />
      <Model ID="cabinet_defensive_0" CollisionType="1" DisplayShadow="True" HSGNodes="frontRoomRed,diningRoom" FileName="Models/Interior/cabinet_defensive" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/cabinet_defensive.FBX" Position="21.72,0.9000009,-26.28" Rotation="0,3.14159,0" Scale="0.4,0.4,0.4" Animations="" />
      <Model ID="cabinet_chess_0" CollisionType="1" DisplayShadow="True" HSGNodes="frontRoomBlue" FileName="Models/Interior/cabinet_chess" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/cabinet_chess.FBX" Position="-34.73998,0.84,37.07999" Rotation="0,-1.57,0" Scale="0.4,0.4,0.4" Animations="" />
      <Model ID="wallsconce1_6" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-33.5,5,-26.58001" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="armchair2_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront" FileName="Models/Interior/armchair2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/armchair2.fbx" Position="-53.87991,4.68,45.81998" Rotation="0,2.31,0" Scale="3,3,3" Animations="" />
      <Model ID="armchair2_1" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront" FileName="Models/Interior/armchair2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/armchair2.fbx" Position="-54.05998,4.68,24.04002" Rotation="0,-5.25,0" Scale="3,3,3" Animations="" />
      <Model ID="small_table_2_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack" FileName="Models/Interior/small_table_2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/small_table_2.fbx" Position="-54.95996,0.84,34.49992" Rotation="0,0,0" Scale="3,3,3" Animations="" />
      <Model ID="box_0" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/box" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/box.FBX" Position="-56.03998,0,26.03998" Rotation="0,0,0" Scale="3.45,3.07,5.77" Animations="" />
      <Model ID="wallsconce1_7" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-55.43998,5,33.35998" Rotation="0,0,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_8" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-55.61994,5,53.22" Rotation="0,0,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_9" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-24.06,5,57.59991" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_10" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-24.06,5,28.08004" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="painting1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue" FileName="Models/Interior/painting1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting1.FBX" Position="-50.46002,7.439993,-16.0203" Rotation="0,-1.57,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting2_0" CollisionType="0" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom,secondFloorFront" FileName="Models/Interior/painting2" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting2.FBX" Position="-10.80001,43.61999,42.17991" Rotation="0,-1.57,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting3_0" CollisionType="0" DisplayShadow="True" HSGNodes="redBedroom,secondFloorBack" FileName="Models/Interior/painting3" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting3.FBX" Position="59.33991,41.93999,-59.5201" Rotation="0,-3.14159,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="wallsconce1_11" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomRed,hallFront,hallBack,diningRoom" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-16.2,5,53.15999" Rotation="0,0,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_12" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront,hallBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="12.08,5,53.16" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="painting4_0" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomBlue,hallFront" FileName="Models/Interior/painting4" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting4.FBX" Position="-33.29998,7.920002,24.71997" Rotation="0,0,0" Scale="0.2,0.2,0.2" Animations="" />
      <Model ID="painting6_0" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomRed,hallFront" FileName="Models/Interior/painting6" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting6.FBX" Position="26.64,8.460003,37.55996" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting7_0" CollisionType="0" DisplayShadow="True" HSGNodes="blueBedroom" FileName="Models/Interior/painting7" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting7.FBX" Position="-47.76,45.89999,-15.72005" Rotation="0,-1.57,0" Scale="0.25,0.25,0.25" Animations="" />
      <Model ID="painting9_0" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomRed,hallFront,hallBack,kitchen,diningRoom,secondFloorFront" FileName="Models/Interior/painting9" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting9.FBX" Position="0.66,19.68002,13.13999" Rotation="1.57,0,1.57" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting10_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,hallFront,hallBack" FileName="Models/Interior/painting10" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting10.FBX" Position="-4.799997,19.68001,38.57978" Rotation="-1.57,0,1.57" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting11_0" CollisionType="0" DisplayShadow="True" HSGNodes="hallFront,hallBack,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/painting11" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting11.FBX" Position="-8.580001,27.71999,-28.08002" Rotation="0,0.84,0" Scale="0.25,0.25,0.25" Animations="" />
      <Model ID="painting12_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,hallBack,blueBedroom,MHavishamRoom,frontBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/painting12" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting12.FBX" Position="15,39.78,-23.27999" Rotation="0,-1.57,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="wallsconce1_13" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomRed,hallFront,hallBack,diningRoom,secondFloorFront,secondFloorBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-25.31999,11.45999,-12.18002" Rotation="0,0,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_14" CollisionType="0" DisplayShadow="True" HSGNodes="hallFront,hallBack,MHavishamRoom,frontBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="-5.58,21.18,-44.39999" Rotation="0,-1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_15" CollisionType="0" DisplayShadow="True" HSGNodes="MHavishamRoom,frontBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="27.18,35.81999,-53.75996" Rotation="0,-1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_16" CollisionType="0" DisplayShadow="True" HSGNodes="hallBack,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="8.640003,35.82,13.86" Rotation="0,1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="painting5_0" CollisionType="0" DisplayShadow="True" HSGNodes="frontBedroom" FileName="Models/Interior/painting5" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting5.FBX" Position="40.19999,42.17997,39.23999" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="painting8_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/painting8" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/painting8.FBX" Position="63.00002,44.28,-15.6" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="jewelry1_0" CollisionType="0" DisplayShadow="True" HSGNodes="attic" FileName="Models/Interior/jewelry1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/jewelry1.FBX" Position="4.979989,71.69999,-52.32009" Rotation="0,2.87,0" Scale="0.5,0.5,0.5" Animations="" />
      <Model ID="rifle1_0" CollisionType="1" DisplayShadow="True" HSGNodes="basement" FileName="Models/Interior/rifle1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rifle1.FBX" Position="33.17999,-30.35999,20.34001" Rotation="-0.4,0.9,0" Scale="0.19,0.19,0.19" Animations="" />
      <Model ID="wallsconce1_17" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomRed,hallBack,kitchen,diningRoom" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="83.09998,5,-11.64" Rotation="0,3.14159,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="wallsconce1_18" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomRed,hallFront,hallBack,diningRoom" FileName="Models/Interior/wallsconce1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/wallsconce1.FBX" Position="48.48,5,-32.16" Rotation="0,-1.57,0" Scale="0.1,0.1,0.1" Animations="" />
      <Model ID="chandelier1_0" CollisionType="0" DisplayShadow="True" HSGNodes="frontRoomBlue,frontRoomRed,hallFront,kitchen,diningRoom" FileName="Models/Interior/chandelier1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/chandelier1.FBX" Position="37.08002,-0.78,39.90001" Rotation="0,0,0" Scale="0.35,0.35,0.35" Animations="" />
      <Model ID="book1_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront" FileName="Models/Interior/book1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/book1.FBX" Position="-54.4801,6.6,34.62" Rotation="0,0.86,0" Scale="0.2,0.2,0.2" Animations="" />
      <Model ID="rug3_0" CollisionType="0" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront,hallBack,kitchen,diningRoom,secondFloorBack" FileName="Models/Interior/rug3" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug3.FBX" Position="4.740002,1.020001,45.89996" Rotation="0,0,0" Scale="0.35,35,0.35" Animations="" />
      <Model ID="rug4_0" CollisionType="1" DisplayShadow="True" HSGNodes="library,frontRoomBlue,frontRoomRed,hallFront" FileName="Models/Interior/rug4" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug4.FBX" Position="3.480039,1.02,55.32" Rotation="0,0,0" Scale="0.4,0.4,0.4" Animations="" />
      <Model ID="rug5_0" CollisionType="0" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom,blueBedroom2,secondFloorFront,secondFloorBack" FileName="Models/Interior/rug5" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug5.FBX" Position="51.06,34.95,13.32" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="rug6_0" CollisionType="0" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/rug6" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug6.FBX" Position="0.839999,34.95,-5.76" Rotation="0,0,0" Scale="0.25,0.25,0.25" Animations="" />
      <Model ID="rug6_1" CollisionType="0" DisplayShadow="True" HSGNodes="blueBedroom,MHavishamRoom,frontBedroom,blueBedroom2,redBedroom,secondFloorFront,secondFloorBack" FileName="Models/Interior/rug6" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/rug6.FBX" Position="13.44,34.95,-28.67999" Rotation="0,1.57,0" Scale="0.25,0.25,0.25" Animations="" />
      <Model ID="roundBench1_0" CollisionType="1" DisplayShadow="True" HSGNodes="frontRoomBlue,frontRoomRed,hallFront,diningRoom,kitchen" FileName="Models/Interior/roundBench1" Effect="Effects/SpecularEffect" FilePath="D:/Graphics/Game3/Models/Interior/roundBench1.FBX" Position="16.38,-9.685755E-08,39.12" Rotation="0,0,0" Scale="0.3,0.3,0.3" Animations="" />
      <Model ID="box_1" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/box" Effect="Effects/ShadowNormalSpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/box.FBX" Position="-30.24,0,-21.18" Rotation="0,0,0" Scale="2.11,1.67,3.22" Animations="" />
      <Model ID="box_2" CollisionType="1" DisplayShadow="True" HSGNodes="" FileName="Models/Objects/box" Effect="Effects/ShadowNormalSpecularEffect" FilePath="D:/Graphics/Game3/Models/Objects/box.FBX" Position="-40.67999,0,-20.04" Rotation="0,0,0" Scale="1.13,1.67,1.39" Animations="" />
    </StillModels>
    <EventBoxes>
      <Box ID="AMarie" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="AMarie_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="AMarie_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="AMarie_0,Standing" />
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,1,EnqueueText,2,AMarieBeforeLocket,False" />
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarieCanDiscussLocket" Value="Can" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,5,EnqueueText,2,AMarieAfterLocket,False,ChangeGameState,3,AMarieCanDiscussLocket,Has,True,ChangeGameState,3,CLincoln,AfterLocketAndDuchess,True,ChangeGameState,3,PLincoln,AfterLocketAndDuchess,True,ChangeGameState,3,LincolnGuilt,Innocent,True" />
        <GameEvent State="AMarieCanDiscussLocket" Value="Can" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarieCanDiscussMajor" Value="Can" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,2,EnqueueText,2,AMarieAfterMajor,False,ChangeGameState,3,AMarieCanDiscussMajor,Has,False,ChangeGameState,3,MajorAndrews,AfterBodyFourAfterDuchess,True" />
        <GameEvent State="AMarieCanDiscussMajor" Value="Can" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarieCanDiscussPicture" Value="Can" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,3,EnqueueText,2,AMarieAfterMJozefPicture,False,ChangeGameState,3,AMarieCanDiscussPicture,Has,True,ChangeGameState,3,MJozef,AfterFoundTornPictureAfterDuchess,True" />
        <GameEvent State="AMarieCanDiscussPicture" Value="Can" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarie" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,2,EnqueueText,2,AMarieIntroduction,False,ChangeGameState,3,AMarie,IntroductionTwo,False" />
        <GameEvent State="AMarie" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarie" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,1,EnqueueText,2,AMarieIntroductionTwo,False" />
        <GameEvent State="AMarie" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarie" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,2,EnqueueText,2,AMarieAfterBody,False,ChangeGameState,3,AMarie,AfterBodyAndTalk,False" />
        <GameEvent State="AMarie" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarie" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,2,EnqueueText,2,AMarieEndGame,False,ChangeGameState,3,AMarie,EndGameTwo,False" />
        <GameEvent State="AMarie" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="AMarie" Value="EndGameTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Duchess - Anna,1,EnqueueText,2,AMarieEndGameTwo,False" />
        <GameEvent State="AMarie" Value="EndGameTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="MajorAndrews" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="MajorAndrews_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="MajorAndrews_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="MajorAndrews_0,Standing" />
        <GameEvent State="MajorAndrews" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,2,EnqueueText,2,MajorAndrewsIntroduction,False,ChangeGameState,3,MajorAndrews,IntroductionTwo,False" />
        <GameEvent State="MajorAndrews" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,1,EnqueueText,2,MajorAndrewsIntroductionTwo,False" />
        <GameEvent State="MajorAndrews" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,2,EnqueueText,2,MajorAndrewsAfterBody,False,ChangeGameState,3,MajorAndrews,AfterBodyTwo,False" />
        <GameEvent State="MajorAndrews" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="AfterBodyTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,2,EnqueueText,2,MajorAndrewsAfterBodyTwo,False,ChangeGameState,3,MajorAndrews,AfterBodyTwoBeforeThree,True" />
        <GameEvent State="MajorAndrews" Value="AfterBodyTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="AfterBodyThree" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,3,EnqueueText,2,MajorAndrewsAfterBodyThree,False,ChangeGameState,3,MajorAndrews,AfterBodyFourBeforeDuchess,False,ChangeGameState,3,AMarieCanDiscussMajor,Can,True" />
        <GameEvent State="MajorAndrews" Value="AfterBodyThree" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="AfterBodyFourBeforeDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,1,EnqueueText,2,MajorAndrewsAfterBodyThree,False" />
        <GameEvent State="MajorAndrews" Value="AfterBodyFourBeforeDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="AfterBodyFourAfterDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,3,EnqueueText,2,MajorAndrewsAfterBodyFourAfterDuchess,False,ChangeGameState,3,MajorAndrews,EndGame,True,ChangeGameState,3,AMarie,EndGame,True" />
        <GameEvent State="MajorAndrews" Value="AfterBodyFourAfterDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrews" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,1,EnqueueText,2,MajorAndrewsEndGame,False" />
        <GameEvent State="MajorAndrews" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MajorAndrewsCanTalkAboutHunter" Value="Can" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Major Andrews,2,EnqueueText,2,MajorAndrewsTalkAboutHunter,False,ChangeGameState,3,MajorAndrewsCanTalkAboutHunter,Has,True" />
        <GameEvent State="MajorAndrewsCanTalkAboutHunter" Value="Can" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="MJozef" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="MJozef_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="MJozef_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="MJozef_0,Standing" />
        <GameEvent State="MJozef" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,2,EnqueueText,2,MJozefIntroduction,False,ChangeGameState,3,MJozef,IntroductionTwo,False" />
        <GameEvent State="MJozef" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,1,EnqueueText,2,MJozefIntroductionTwo,False" />
        <GameEvent State="MJozef" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,2,EnqueueText,2,MJozefAfterBody,False,ChangeGameState,3,MJozef,AfterBodyAndTalk,False" />
        <GameEvent State="MJozef" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,1,EnqueueText,2,MJozefEndGame,False" />
        <GameEvent State="MJozef" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="LookingAtPainting" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,2,EnqueueText,2,MJozefLookingAtPainting,False,ChangeGameState,3,MJozef,AfterLookingAtPainting,True" />
        <GameEvent State="MJozef" Value="LookingAtPainting" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterLookingAtPainting" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,1,EnqueueText,2,MJozefLookingAtPainting,False" />
        <GameEvent State="MJozef" Value="AfterLookingAtPainting" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureBeforeDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,4,EnqueueText,2,MJozefAfterFindingPictureBeforeDuchess,False,ChangeGameState,3,AMarieCanDiscussPicture,Can,True,ChangeGameState,3,MajorAndrewsCanTalkAboutHunter,Can,True,ChangeGameState,3,MJozef,AfterFoundTornPictureBeforeDuchessTwo,True" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureBeforeDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureBeforeDuchessTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,1,EnqueueText,2,MJozefAfterFindingPictureBeforeDuchess,False" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureBeforeDuchessTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureAfterDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Hunter - Mark Jozef,2,EnqueueText,2,MJozefAfterFindingPicture,False,ChangeGameState,3,MJozef,EndGame,True" />
        <GameEvent State="MJozef" Value="AfterFoundTornPictureAfterDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="JRussell" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="JRussell_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="JRussell_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="JRussell_0,Standing" />
        <GameEvent State="JRussell" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,3,EnqueueText,2,JRussellIntroduction,False,ChangeGameState,3,JRussell,IntroductionTwo,False,ChangeGameState,3,LincolnGuilt,PostIntroduction,False" />
        <GameEvent State="JRussell" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="JRussell" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,1,EnqueueText,2,JRussellIntroductionTwo,False" />
        <GameEvent State="JRussell" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="JRussell" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,3,EnqueueText,2,JRussellBodyFound,False,ChangeGameState,3,JRussell,AfterBodyAndTalk,False,ChangeGameState,3,RussellGuilt,AfterBodyAndTalk,False" />
        <GameEvent State="JRussell" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="JRussell" Value="AfterOverhear" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,1,EnqueueText,2,JRussellAfterOverhear,False" />
        <GameEvent State="JRussell" Value="AfterOverhear" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="JRussell" Value="AfterFoundScrap" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,4,EnqueueText,2,RussellAfterFoundScrap,False,ChangeGameState,3,RussellGuilt,Innocent,True,ChangeGameState,3,MRussell,EndGame,True,ChangeGameState,3,JRussell,EndGame,True" />
        <GameEvent State="JRussell" Value="AfterFoundScrap" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="JRussell" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor - John,1,EnqueueText,2,JRussellEndGame,False" />
        <GameEvent State="JRussell" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="MRussell" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="MRussell_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="MRussell_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="MRussell_0,Standing" />
        <GameEvent State="MRussell" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,3,EnqueueText,2,MRussellIntroduction,False,ChangeGameState,3,MRussell,IntroductionTwo,False,ChangeGameState,3,RussellGuilt,PostIntroduction,False" />
        <GameEvent State="MRussell" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MRussell" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,1,EnqueueText,2,MRussellIntroductionTwo,False" />
        <GameEvent State="MRussell" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MRussell" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,3,EnqueueText,2,MRussellBodyFound,False,ChangeGameState,3,MRussell,AfterBodyAndTalk,False,ChangeGameState,3,RussellGuilt,AfterBodyAndTalk,False" />
        <GameEvent State="MRussell" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MRussell" Value="AfterOverhear" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,1,EnqueueText,2,MRussellAfterOverhear,False" />
        <GameEvent State="MRussell" Value="AfterOverhear" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MRussell" Value="AfterFoundScrap" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,4,EnqueueText,2,RussellAfterFoundScrap,False,ChangeGameState,3,RussellGuilt,Innocent,True,ChangeGameState,3,MRussell,EndGame,True,ChangeGameState,3,JRussell,EndGame,True" />
        <GameEvent State="MRussell" Value="AfterFoundScrap" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MRussell" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Doctor's Wife - Margaret,1,EnqueueText,2,MRussellEndGame,False" />
        <GameEvent State="MRussell" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="CLincoln" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="CLincoln_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="CLincoln_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="CLincoln_0,Standing" />
        <GameEvent State="CLincoln" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,3,EnqueueText,2,CLincolnIntroduction,False,ChangeGameState,3,CLincoln,IntroductionTwo,False,ChangeGameState,3,LincolnGuilt,PostIntroduction,False" />
        <GameEvent State="CLincoln" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="CLincoln" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,1,EnqueueText,2,CLincolnIntroductionTwo,False" />
        <GameEvent State="CLincoln" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="CLincoln" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,3,EnqueueText,2,CLincolnAfterBody,False,ChangeGameState,3,CLincoln,AfterBodyAndTalk,False,ChangeGameState,3,LincolnGuilt,AfterBodyAndTalk,False" />
        <GameEvent State="CLincoln" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="CLincoln" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,1,EnqueueText,2,CLincolnAfterOverheard,False" />
        <GameEvent State="CLincoln" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="AfterLocket" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,3,EnqueueText,2,CLincolnAfterLocket,True,ChangeGameState,3,LincolnGuilt,AfterLocketSuggestDuchess,True,ChangeGameState,3,AMarieCanDiscussLocket,Can,True" />
        <GameEvent State="LincolnGuilt" Value="AfterLocket" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="AfterLocketSuggestDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,1,EnqueueText,2,CLincolnAfterLocket,False" />
        <GameEvent State="LincolnGuilt" Value="AfterLocketSuggestDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="CLincoln" Value="AfterLocketAndDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,2,EnqueueText,2,CLincolnAfterLocketAndDuchess,False,ChangeGameState,3,CLincoln,EndGame,False" />
        <GameEvent State="CLincoln" Value="AfterLocketAndDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="CLincoln" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Banker - Christopher,1,EnqueueText,2,CLincolnEndGame,False" />
        <GameEvent State="CLincoln" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="PLincoln" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="PLincoln_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="PLincoln_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="PLincoln_0,Standing" />
        <GameEvent State="PLincoln" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,3,EnqueueText,2,PLincolnIntroduction,False,ChangeGameState,3,PLincoln,IntroductionTwo,False,ChangeGameState,3,LincolnGuilt,PostIntroduction,False" />
        <GameEvent State="PLincoln" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="PLincoln" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,1,EnqueueText,2,PLincolnIntroductionTwo,False" />
        <GameEvent State="PLincoln" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="PLincoln" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,3,EnqueueText,2,PLincolnAfterBody,False,ChangeGameState,3,PLincoln,AfterBodyAndTalk,False,ChangeGameState,3,LincolnGuilt,AfterBodyAndTalk,False" />
        <GameEvent State="PLincoln" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="PLincoln" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,1,EnqueueText,2,PLincolnAfterOverheard,False" />
        <GameEvent State="PLincoln" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="AfterLocket" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,3,EnqueueText,2,PLincolnAfterLocket,False,ChangeGameState,3,LincolnGuilt,AfterLocketSuggestDuchess,True,ChangeGameState,3,AMarieCanDiscussLocket,Can,True" />
        <GameEvent State="LincolnGuilt" Value="AfterLocket" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="AfterLocketSuggestDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,1,EnqueueText,2,PLincolnAfterLocket,False" />
        <GameEvent State="LincolnGuilt" Value="AfterLocketSuggestDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="PLincoln" Value="AfterLocketAndDuchess" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,2,EnqueueText,2,PLincolnAfterLocketAndDuchess,False,ChangeGameState,3,PLincoln,EndGame,False" />
        <GameEvent State="PLincoln" Value="AfterLocketAndDuchess" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="PLincoln" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to Banker's Wife - Pamela,1,EnqueueText,2,PLincolnEndGame,False" />
        <GameEvent State="PLincoln" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="RChalcroft" Min="-1.5,0,-1.5" Max="1.5,12,1.5" HSGNodes="" BindToModel="RChalcroft_0">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="ChangeAnimation" Args="RChalcroft_0,Talking" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="ChangeAnimation" Args="RChalcroft_0,Standing" />
        <GameEvent State="RChalcroft" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,2,EnqueueText,2,RChalcroftIntroduction,False,ChangeGameState,3,RChalcroft,IntroductionTwo,False" />
        <GameEvent State="RChalcroft" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,1,EnqueueText,2,RChalcroftIntroductionTwo,False" />
        <GameEvent State="RChalcroft" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,2,EnqueueText,2,RChalcroftAfterBody,False,ChangeGameState,3,RChalcroft,AfterBodyAndTalk,False" />
        <GameEvent State="RChalcroft" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="OverheardInLibrary" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,2,EnqueueText,2,ReynaldoAfterWatching,False,ChangeGameState,3,RChalcroft,OverheardInLibraryTwo,False" />
        <GameEvent State="RChalcroft" Value="OverheardInLibrary" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="OverheardInLibraryTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,1,EnqueueText,2,ReynaldoAfterWatchingTwo,False" />
        <GameEvent State="RChalcroft" Value="OverheardInLibraryTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="Letter3Found" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,2,EnqueueText,2,ReynaldoAfterLettersFound,False,ChangeGameState,3,RChalcroft,EndGame,True" />
        <GameEvent State="RChalcroft" Value="Letter3Found" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Talk to the Playboy - Reynaldo,1,EnqueueText,2,RChalcroftEndGame,False" />
        <GameEvent State="RChalcroft" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="FrontDoor" Min="-9.009731,0,57.0302" Max="6.998378,24.75196,59.48079" HSGNodes="hallFront" BindToModel="">
        <GameEvent State="GameState" Value="DoorOpened" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="DoorOpened" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="FirstFoundDead" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="FirstFoundDead" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="KeyFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="KeyFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="AllInnocent" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,EnqueueText,2,BookNoticed,False,ChangeGameState,3,GameState,BookNoticed,True" />
        <GameEvent State="GameState" Value="AllInnocent" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="BookNoticed" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,1,EnqueueText,2,BookNoticed,False" />
        <GameEvent State="GameState" Value="BookNoticed" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,0.10000,1.57,0,0,0,1,-62,37.1,-31.23,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="BackDoor" Min="33.88893,0,-95.6152" Max="49.43033,26.97603,-89.28825" HSGNodes="kitchen" BindToModel="">
        <GameEvent State="GameState" Value="DoorOpened" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="DoorOpened" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="FirstFoundDead" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="FirstFoundDead" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="KeyFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="KeyFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,2,LoadLevel,11,Content/XML/GameLevel.xml,-0.38,-1.5700,0,0,0,1,78.510,37.4,-2.779,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="AllInnocent" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,1,EnqueueText,2,GoToTheFront,False" />
        <GameEvent State="GameState" Value="AllInnocent" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="BookNoticed" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,1,EnqueueText,2,GoToTheFront,False" />
        <GameEvent State="GameState" Value="BookNoticed" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="EndGame" Type="OnOrientation" Action="DisplayActionButton" Args="A,Go Outside,1,EnqueueText,2,GoToTheFront,False" />
        <GameEvent State="GameState" Value="EndGame" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="DangerousPrybar" Min="63.30624,-37,-3.99067" Max="69.18567,-15.11779,0.70856" HSGNodes="basement" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,DangerousPrybar,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Rifle" Min="34.30624,-29,28.00933" Max="42.18567,-15.11779,33.70856" HSGNodes="basement" BindToModel="">
        <GameEvent State="MJozef" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,1,EnqueueText,2,RifleNoPicture,False" />
        <GameEvent State="MJozef" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="IntroductionTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,1,EnqueueText,2,RifleNoPicture,False" />
        <GameEvent State="MJozef" Value="IntroductionTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterBody" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,1,EnqueueText,2,RifleNoPicture,False" />
        <GameEvent State="MJozef" Value="AfterBody" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterBodyAndTalk" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,1,EnqueueText,2,RifleNoPicture,False" />
        <GameEvent State="MJozef" Value="AfterBodyAndTalk" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="LookingAtPainting" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,1,EnqueueText,2,RifleNoPicture,False" />
        <GameEvent State="MJozef" Value="LookingAtPainting" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="MJozef" Value="AfterLookingAtPainting" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Rifle,2,EnqueueText,2,RiflePicture,False,ChangeGameState,3,MJozef,AfterFoundTornPictureBeforeDuchess,True" />
        <GameEvent State="MJozef" Value="AfterLookingAtPainting" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="MsHavishamDoor" Min="-8.51661,35,18" Max="4.782565,50.03375,21.0218" HSGNodes="secondFloorFront" BindToModel="">
        <GameEvent State="GameState" Value="KeyNotFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Open Door,2,EnqueueText,2,MsHavishamDoorLockedTwo,False,Audio,4,DoorLocked2,1,1,1" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="OnOrientation" Action="DisplayActionButton" Args="A,Open Door,2,EnqueueText,2,MsHavishamDoorLocked,False,Audio,4,DoorLocked2,1,1,1" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="GameState" Value="KeyFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Unlock Door,3,ChangeGameState,3,GameState,DoorOpened,False,MoveModel,8,door1_0,Absolute,1.26,35.04,30.3600,0,1.18,0,Audio,4,DoorLocked,1,1,1" />
        <GameEvent State="GameState" Value="KeyFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="OnIntersect" Action="EnqueueText" Args="OverhearMRussellJRussell,False" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="RussellGuilt,AfterOverheard,True" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="MRussell,AfterOverhear,True" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="JRussell,AfterOverhear,True" />
        <GameEvent State="MajorAndrews" Value="AfterBodyTwoBeforeThree" Type="OnIntersect" Action="ChangeGameState" Args="MajorAndrews,AfterBodyThree,False" />
        <GameEvent State="MajorAndrews" Value="AfterBodyTwoBeforeThree" Type="OnIntersect" Action="MoveModel" Args="MajorAndrews_0,Absolute,-45.6,0.96,38.58,0,1.67,0" />
      </Box>
      <Box ID="MsHavisham" Min="-50.5639,36,22.855" Max="-41.29377,46.49244,29.0504" HSGNodes="MHavishamRoom" BindToModel="">
        <GameEvent State="GameState" Value="DoorOpened" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Body,14,EnqueueText,2,MHavishamFoundDead,False,ChangeGameState,3,GameState,FirstFoundDead,True,ChangeGameState,3,AMarie,AfterBody,True,ChangeGameState,3,MajorAndrews,AfterBody,True,ChangeGameState,3,MJozef,AfterBody,True,ChangeGameState,3,PLincoln,AfterBody,True,ChangeGameState,3,CLincoln,AfterBody,True,ChangeGameState,3,MRussell,AfterBody,True,ChangeGameState,3,JRussell,AfterBody,True,ChangeGameState,3,RChalcroft,AfterBody,True,ChangeGameState,3,BodyFound,Yes,True,ChangeGameState,3,LincolnGuilt,Suspected,True,ChangeGameState,3,RussellGuilt,Suspected,True,MoveModel,8,RChalcroft_0,Absolute,-63.7800,0.9600,-24.8400,0,0.52,0" />
        <GameEvent State="GameState" Value="DoorOpened" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Body,1,EnqueueText,2,MsHavishamLocket,False" />
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="LibraryPainting" Min="-36.8554,16,-19.55691" Max="-31.5,24.42487,-7.55599" HSGNodes="library" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Look at Painting,1,EnqueueText,2,LibraryPainting,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="BustAboveDoor" Min="-7.00056,51,10.94853" Max="4.615695,61.55151,23.43512" HSGNodes="secondFloorFront" BindToModel="">
        <GameEvent State="GameState" Value="KeyNotFound" Type="OnOrientation" Action="DisplayActionButton" Args="A,Investigate Bust,2,EnqueueText,2,MsHavishamKeyFound,False,ChangeGameState,3,GameState,KeyFound,True" />
        <GameEvent State="GameState" Value="KeyNotFound" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="RockingHorse" Min="42.12409,70,-53.6726" Max="47.89436,76.58279,-45.631" HSGNodes="attic" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Investigate,1,EnqueueText,2,RockingHorse,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="PaintingBishopsPalace" Min="-19.33152,14,17.8503" Max="-15.93096,25.50081,28.9258" HSGNodes="hallFront,hallBack" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Painting,1,EnqueueText,2,PaintingBishopsPalace,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="PaintingDecreux" Min="11.70622,12,21.2568" Max="15.40486,25.32603,31.3582" HSGNodes="hallFront,hallBack" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Painting,1,EnqueueText,2,PaintingDecreux,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="PaintingBendoovy" Min="-40.04691,49,-23.15369" Max="-30.46877,61.06904,-7.86436" HSGNodes="blueBedroom" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Painting,1,EnqueueText,2,PaintingBendoovy,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="FrontParlor" Min="15.84216,0,14.03004" Max="65.71664,21.84004,62.86132" HSGNodes="frontRoomRed" BindToModel="">
        <GameEvent State="GameState" Value="IntroductionThree" Type="OnIntersect" Action="EnqueueText" Args="IntroductionParlor,False" />
        <GameEvent State="GameState" Value="IntroductionThree" Type="OnIntersect" Action="ChangeGameState" Args="GameState,KeyNotFound,True" />
      </Box>
      <Box ID="Flashback1" Min="-8.54548,-33,-49.3148" Max="102.5258,-20.67229,-28.39307" HSGNodes="basement" BindToModel="">
        <GameEvent State="BodyFound" Value="Yes" Type="OnIntersect" Action="EnqueueText" Args="Flashback1,False" />
        <GameEvent State="BodyFound" Value="Yes" Type="OnIntersect" Action="ChangeGameState" Args="BodyFound,Done,False" />
        <GameEvent State="BodyFound" Value="Yes" Type="OnIntersect" Action="MoveModel" Args="MJozef_0,Absolute,29.2199,34.8,-27.24,0,0.87,0" />
        <GameEvent State="BodyFound" Value="Yes" Type="OnIntersect" Action="ChangeGameState" Args="MJozef,LookingAtPainting,False" />
      </Box>
      <Box ID="Library" Min="-88.82965,0,-33.04281" Max="-28.6072,24.45792,10.80092" HSGNodes="library,hallBack" BindToModel="">
        <GameEvent State="RChalcroft" Value="AfterBodyAndTalk" Type="ExitIntersect" Action="ChangeGameState" Args="RChalcroft,CanOverhearInLibrary,False" />
        <GameEvent State="RChalcroft" Value="AfterBodyAndTalk" Type="ExitIntersect" Action="MoveModel" Args="RChalcroft_0,Absolute,-48.7800,0.9600,-22.6800,0,3.58,0" />
        <GameEvent State="RChalcroft" Value="CanOverhearInLibrary" Type="OnIntersect" Action="EnqueueText" Args="ReynaldoWatching,False" />
        <GameEvent State="RChalcroft" Value="CanOverhearInLibrary" Type="OnIntersect" Action="ChangeGameState" Args="RChalcroft,OverheardInLibrary,True" />
      </Box>
      <Box ID="Letter1" Min="-37.91567,0,-24.06481" Max="-30.19719,9.539546,-8.179522" HSGNodes="library" BindToModel="">
        <GameEvent State="RChalcroft" Value="OverheardInLibraryTwo" Type="OnOrientation" Action="DisplayActionButton" Args="A,Search Desk,2,ShowLetter,1,Letter1,ChangeGameState,3,RChalcroft,Letter1Found,True" />
        <GameEvent State="RChalcroft" Value="OverheardInLibraryTwo" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RChalcroft" Value="OverheardInLibrary" Type="OnOrientation" Action="DisplayActionButton" Args="A,Search Desk,2,ShowLetter,1,Letter1,ChangeGameState,3,RChalcroft,Letter1Found,True" />
        <GameEvent State="RChalcroft" Value="OverheardInLibrary" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Letter2" Min="-81.68986,0,0.168928" Max="-63.07307,10.15679,7.720362" HSGNodes="library" BindToModel="">
        <GameEvent State="RChalcroft" Value="Letter1Found" Type="OnOrientation" Action="DisplayActionButton" Args="A,Search Bookshelf,2,ShowLetter,1,Letter2,ChangeGameState,3,RChalcroft,Letter2Found,True" />
        <GameEvent State="RChalcroft" Value="Letter1Found" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Letter3" Min="-85.7216,8,-29.99865" Max="-79.09009,17.33248,-24.17181" HSGNodes="library" BindToModel="">
        <GameEvent State="RChalcroft" Value="Letter2Found" Type="OnOrientation" Action="DisplayActionButton" Args="A,Search Bookshelf,3,ShowLetter,1,Letter3,ChangeGameState,3,RChalcroft,Letter3Found,True,MoveModel,8,RChalcroft_0,Absolute,-44.7,0.96,-17.88,0,-1.56,0" />
        <GameEvent State="RChalcroft" Value="Letter2Found" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Fireplace" Min="-60.40441,37,24.90057" Max="-54.96704,53.73215,53.78049" HSGNodes="MHavishamRoom" BindToModel="">
        <GameEvent State="RussellGuilt" Value="AfterMatches" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Ashes,4,EnqueueText,2,FoundRussellScrapbook,False,ChangeGameState,3,RussellGuilt,AfterFoundScrap,True,ChangeGameState,3,MRussell,AfterFoundScrap,True,ChangeGameState,3,JRussell,AfterFoundScrap,True" />
        <GameEvent State="RussellGuilt" Value="AfterMatches" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Kitchen" Min="21.58606,2,-43.94475" Max="33.67414,15.3648,-33.80003" HSGNodes="kitchen" BindToModel="">
        <GameEvent State="RussellGuilt" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,3,EnqueueText,2,MatchesMissing,False,ChangeGameState,3,RussellGuilt,AfterMatches,True,MoveModel,8,ashes1_0,Absolute,-58.74,34.62001,38.21998,0,1.57,0" />
        <GameEvent State="RussellGuilt" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,MatchesNoticed,False" />
        <GameEvent State="RussellGuilt" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="PostIntroduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,MatchesNoticed,False" />
        <GameEvent State="RussellGuilt" Value="PostIntroduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="Suspected" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,MatchesNoticed,False" />
        <GameEvent State="RussellGuilt" Value="Suspected" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,MatchesNoticed,False" />
        <GameEvent State="RussellGuilt" Value="CanOverhear" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,MatchesNoticed,False" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="BaseOfStair1" Min="-29.15753,0,-2.898678" Max="-12.73028,18.8757,-0.1121174" HSGNodes="hallBack" BindToModel="">
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="ChangeGameState" Args="RussellGuilt,CanOverhear,False" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="MRussell_0,Absolute,-30.3,34.8,49.14,0,0.85,0" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="JRussell_0,Absolute,-21.18,34.8,51.54,0,-2.33,0" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="matches_0,Absolute,10000,10000,10000,0,0,0" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="ChangeGameState" Args="LincolnGuilt,CanOverhear,False" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="CLincoln_0,Absolute,22.0800,0.96,-23.52,0,1.98,0" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="PLincoln_0,Absolute,28.02,0.96,-29.04,0,-1.020000,0" />
      </Box>
      <Box ID="BaseOfStair2Floor2" Min="7.048513,34,-69.98775" Max="21.49194,46.69319,-62.00495" HSGNodes="secondFloorBack" BindToModel="">
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="ChangeGameState" Args="RussellGuilt,CanOverhear,False" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="MRussell_0,Absolute,-30.3,34.8,49.14,0,0.85,0" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="JRussell_0,Absolute,-21.18,34.8,51.54,0,-2.33,0" />
        <GameEvent State="RussellGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="matches_0,Absolute,10000,10000,10000,0,0,0" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="ChangeGameState" Args="LincolnGuilt,CanOverhear,False" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="CLincoln_0,Absolute,22.0800,0.96,-23.52,0,1.98,0" />
        <GameEvent State="LincolnGuilt" Value="AfterBodyAndTalk" Type="OnIntersect" Action="MoveModel" Args="PLincoln_0,Absolute,28.02,0.96,-29.04,0,-1.020000,0" />
      </Box>
      <Box ID="DiningRoom" Min="18.26808,0,-35.34261" Max="85.37209,23.98051,13.85286" HSGNodes="diningRoom" BindToModel="">
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="OnIntersect" Action="EnqueueText" Args="OverhearCLincolnPLincoln,False" />
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="PLincoln,AfterOverheard,True" />
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="CLincoln,AfterOverheard,True" />
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="OnIntersect" Action="ChangeGameState" Args="LincolnGuilt,AfterOverheard,True" />
      </Box>
      <Box ID="AtticSmallBoxes" Min="28.42982,69,-85.33958" Max="38.52333,78.56635,-77.85111" HSGNodes="attic" BindToModel="">
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Boxes,6,EnqueueText,2,FoundLincolnLocket,False,ChangeGameState,3,LincolnGuilt,AfterLocket,True,ChangeGameState,3,PLincoln,AfterLocket,True,ChangeGameState,3,CLincoln,AfterLocket,True,MoveModel,8,CLincoln_0,Absolute,12.78,0.96,17.88,0,-1.16,0,MoveModel,8,PLincoln_0,Absolute,8.34,0.96,24.66,0,2.7500,0" />
        <GameEvent State="LincolnGuilt" Value="AfterOverheard" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="Introduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Boxes,1,EnqueueText,2,AtticBoxesBeforeLocket,False" />
        <GameEvent State="LincolnGuilt" Value="Introduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="PostIntroduction" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Boxes,1,EnqueueText,2,AtticBoxesBeforeLocket,False" />
        <GameEvent State="LincolnGuilt" Value="PostIntroduction" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="Suspected" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Boxes,1,EnqueueText,2,AtticBoxesBeforeLocket,False" />
        <GameEvent State="LincolnGuilt" Value="Suspected" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Boxes,1,EnqueueText,2,AtticBoxesBeforeLocket,False" />
        <GameEvent State="LincolnGuilt" Value="CanOverhear" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="HallPicture" Min="33.4222,47,-29.65527" Max="39.30011,55.86911,-17.17748" HSGNodes="secondFloorBack" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Picture,1,EnqueueText,2,HallPicture,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="FrontHall" Min="-18.6982,1,34.97469" Max="14.61009,18.56537,48.09183" HSGNodes="hallFront,frontRoomRed,frontRoomBlue" BindToModel="">
        <GameEvent State="GameState" Value="AllInnocent" Type="WhileIntersect" Action="EnqueueText" Args="BookNoticed,False" />
        <GameEvent State="GameState" Value="AllInnocent" Type="WhileIntersect" Action="ChangeGameState" Args="GameState,BookNoticed,False" />
      </Box>
      <Box ID="Book1" Min="-62.42512,14,-29.15642" Max="-57.54087,17.62309,-25.93613" HSGNodes="library" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Book,1,EnqueueText,2,Book1,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Book2" Min="-53.5344,10,-30.94497" Max="-48.85708,13.57224,-26.84928" HSGNodes="library" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Book,1,EnqueueText,2,Book2,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
      <Box ID="Book3" Min="-76.12991,14,-30.65024" Max="-72.44461,18.34523,-26.88737" HSGNodes="library" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Book,1,EnqueueText,2,Book3,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Box>
    </EventBoxes>
    <EventSpheres>
      <Sphere ID="DangerousBottles" Center="71.67334,-20,-81.86751" Radius="3.642931" HSGNodes="basement" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,DangerousBottles,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Sphere>
      <Sphere ID="KitchenKeyHook" Center="53.20418,11,-54.31728" Radius="1.627576" HSGNodes="kitchen" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,KitchenKeyHook,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Sphere>
      <Sphere ID="CabinetChess" Center="-23.4402,10,14.55411" Radius="2.597291" HSGNodes="frontRoomBlue" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check,1,EnqueueText,2,CabinetChess,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Sphere>
      <Sphere ID="FrontParlorTable" Center="-55.32896,6,33.43661" Radius="6.74332" HSGNodes="frontRoomBlue" BindToModel="">
        <GameEvent State="GameState" Value="BookNoticed" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Book,2,EnqueueText,2,EndGameBook,False,ChangeGameState,3,GameState,EndGame,False" />
        <GameEvent State="GameState" Value="BookNoticed" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Sphere>
      <Sphere ID="CabinetTower" Center="20.41447,9,-32.79392" Radius="4.534738" HSGNodes="diningRoom" BindToModel="">
        <GameEvent State="GameState" Value="*" Type="OnOrientation" Action="DisplayActionButton" Args="A,Check Model,1,EnqueueText,2,CabinetTower,False" />
        <GameEvent State="GameState" Value="*" Type="ExitOrientation" Action="DisplayActionButton" Args="" />
      </Sphere>
    </EventSpheres>
  </Level>
</World>